Jan 30, 2016

Wait for it...

I've added a wait feature to the game. Kinda like The Elder Scrolls or Fallouts where you can press T to wait. Same thing here. You press T to wait, up to 24 hours. Waiting will obviously still increase your lust and stuff. And I have more tweaking to do to make sure everything works. Convoluted eventing FTW. The debug key is also removed and replaced by the tilde ` key. You still have to enter a password, but you will no longer have the key in your inventory.
Player's bust WIP


As for art news, the lineart for player's bust is more or less done. I changed the clothing design slightly because I thought it looked too much like Bullet from BlazBlue. Before I start painting however, I want to (once again) gather some feedback. Make it count though, because you're pretty much stuck with this appearance for the entire game (except when you're naked. Still need to draw the naked version). Any jabs at my proportional errors, ulgy design choices and etc appreciated.

(Also, I just noticed I could add captions to the pics.)

EDIT: Oh god, I just noticed how ulgy her hand looks.

Jan 27, 2016

Skills and Trainers

If you've been playing around with the battle system in its current state, you might've noticed that you have no skills. I mean, sure, I just haven't implemented them yet. But it IS intentional that you do not have any skills at the start of the game. It will be eventually explained in the game that everyone's skills are wiped and had to be relearned after The Transference. And in order to learn new skills, you have to visit a trainer and spend some money and time to learn them. Each class has a specific trainer. While you can talk to every trainer, you can only learn skills from your class specific trainer. Every trainer will eventually be sexable (I know sexable isn't a word, but I'm going to use it anyway because it sounds stupid and funny), but I haven't worked out the specifics yet.

Sketch of the mage's trainer's bust. Once again, please provide your feedback.

Jan 24, 2016

I can't art.

I know I haven't been posting recently, but don't worry, I am still working on the game. And since I'm having trouble with drawing busts, I may as well post some sketches and ask for feedback. Any art critics or heck, anyone at all, give me your feedback on how she looks. I apparently cannot draw.

On the other hand though, I'm making the lust system increases lust by 1 point every 10 minutes instead of by 6 every hour. This is to make the lust gain more gradual and to make the game encourage you to do dirty things more instead of making you wait every hour for that lust gain.

Jan 22, 2016

Blog (kinda) fixed

I've just changed the blog template to kinda fix whatever it's wrong with the blog. I may or may not keep it like this. Who knows? NOPE! This looks WAY too bright for my liking. I'll change it back to something less bright in the future.

I've also turned on https availability so make sure you visit that instead. Https effectively makes it less likely for people to hijack the connection from this blog to your PC. But I'm not an expert in web security so please don't expect me to give you a detailed explaination.

As for other news, I've been working on busts and the graphical side of things but I don't have much to show yet. So... keep your eyes peeled, I guess?

Jan 19, 2016

Blog broken

Okay, I have no idea why and I'm not sure if anyone else is having this problem with my blog, but I'm not seeing the background. I've tried changing the background image and everything but the problem still persists.

If anyone knows how to fix this please let me know.

Jan 18, 2016

Update live [Pre v0.1.0 build 3]

The 3rd pre-build is now up! Go grab it!

Additions:
Day night + time system
Lust system
You'll now gain some money at the beginning as initially intended
Sex stat menu
New sex stat: Orgasms, Hand, Masturbation
Completed the intro
Completed the H-scenes
Completed H-scene 1's CGs
Disclaimer
Placeholder 2 tiles high sprites

Changes:
You can now enter name up to 12 characters long as opposed to just 8
Removed the loading screen
Skip intro now sends you to Hill West of Estal City instead of the Abandoned House
Intro sequence tweaks
Kerry's move route during the intro sequence is now 3 blocks instead of 2
Kerry's position will now reset everytime you return to the map to prevent Kerry from moving too far to the right
Initial inhibition for choosing to be a female is no longer 90 and is now the same as choosing male (100)
Changed the sound effects of Cursor, OK and Cancel -basically this means some sound effects are less annoying
Tweaked the way final selection works
The sex stat "oral" is renamed "mouth"
The currency "Gold" is now renamed "Dominion"

Fixes:
Choosing gender at the final selection option will no longer act like you selected Done
After H-scene 2 your stat for humanoid partners will now increase by 1

Debug room changes:
The Debug Bat will send you back to your previous location instead of a fixed location
Using the Debug Key while in the Debug Room will now also send you back to your previous location

Implemented scripts:
Status Menu Core by Yanfly
Actor Variables by Yanfly
Time System by Atelier-Rgss/Moghunter
Time System Hud by by Atelier-Rgss/Moghunter
Save File Extras by Amuseum
Splash Screen Ex by Soulpour777

Update Coming Soon™

Nothing new to say today. But an update will be up either tomorrow or the day after that. Hopefully.

Jan 16, 2016

Moar art

Still working on the CGs. As you may or may not be able to tell, my weakest skill in art is background and landscaping. Hopefully you guys'll like it or at least doesn't distract you too much from fapping.

"Man, don't remind me! Now I can't fap without thinking about how terrible your backgrounds is!"

:'(



 
I also bumped the sprites to 2 tiles high. It's just a quick and dirty edit, so they'll be replaced eventually. I initially planned to only make 2 tiles high sprites after v0.1.0, but I figured I may as well save myself the trouble by at least putting in some placeholders now. But that does mean that the characters are currently bigger than trees, so I may also do some dirty edits to the trees and the maps themselves so they don't look like freaking giants.

Jan 15, 2016

Sorry, no puns or stupid pick up lines this time

Not much to talk about today. I pretty much completed the intro, its h-scenes (not the CGs just to be clear) and also added an orgasm stat.

And even with my non-existent programming skills, I managed to fix a problem with the time system script I'm using and jury rigged it to allow me to utilize minutes and seconds (previously only able to use hours and not the other two units). And with that I did some really convoluted eventing to make lust increase PRECISELY once the clock hits an hour. I could also make lust increase in any other time interval, but for now, I'll leave it at an hour and see about tweaking/balancing it in the future.

Jan 14, 2016

Is that a sword in your pants or are you just happy to see me?

So, I've just setup a lust system. What this lust system does is it effectively makes you require sex or masturbation once in awhile. If you let your lust get out of hand, you'll find it hard (heh) to resist sexual advances and talk properly. Since, you know, you're constantly thinking about sex.


Eventually I'd like to implement perks or traits. These perks/traits will affect how much lust you gain, dialogue during sex and what sort of h-scenes you can do. Right now, I have masochism, dominance, submissiveness and nymphomaniac in the list. Once again. if you have any other suggestions, feel free to bombard me with them.


For some technical details on the system -- every passing hour will increase your lust. In other words, every 11AM, 12PM, 1PM and etc will bump up your lust by some amount. Technically it only increases 1 second after the clock hits an hour because I have zero programming skills whatsoever and had to find a workaround for it. It's not noticeable during gameplay unless you REALLY want to just spam check your lust every time the clock hits an hour (please don't be that guy).

EDIT: Oh yeah, I forgot to mention that a new pre-build will be released within a week.

EDIT 2: Added a pic. If you look closely, you can see the finished clock behind the UI.

Jan 13, 2016

Time (heh) for some new features!

Remember when I said that an odd feature or two will be implemented? No?

This is one of them.
urenotsupposedtobehere

I'm still working on it and re-positioning the hud elements, so expect it to look different in the final product.

And yes, it is in the next pre-build so you can play around with it when it comes out.

Jan 12, 2016

What's gonna be in v0.1.0?

You might have noticed that so far I've named my releases with the prefix "pre" and suffix "build x." What exactly does it mean? It essentially mean that until v0.1.0, these "pre-builds," as I like to call them, will be released periodically. These pre-builds for the most part is composed of unfinished content, which is why I named them pre-builds instead of a actual numbered build. Once the game hits v0.1.0, any subsequent updates will only have completed content. Now that doesn't mean that I won't revisit said content for whatever reason (be it bug fixes or whatever). It'll only mean that all updates since then will be numbered v0.1.1, v0.1.2 and so on. So, what EXACTLY will be in v0.1.0?

EDIT: Just to be clear, when I say that "any subsequent updates will only have completed content," it means it'll be mostly completed. That doesn't mean I won't be using placeholders of any sort. Art assets is the single, most time consuming thing to be done in a game. So there are likely gonna be placeholders at places here and there.


-A completed Estal City.
(Or at least a mostly completed one...) It's where you're gonna to spend most of your time in, after all.

-A house for the player.
Now without spoiling too much, you will eventually be able to upgrade your house into a mansion. But you're just gonna have to deal with having a small house for now.

-Custom/original sprites for almost everyone.
I said almost because there's still going to be a scene when you first enter Estal City, which has tons more NPCs. But yeah, almost. For the moment however, I will only be drawing these sprites in their usual chibi style. I plan to replace them entirely with taller (2 tiles high) sprites a la Chrono Trigger in the future.

-Busts!
No, not the kind that protrudes from a woman's chest. Go to the debug room and interact with the pink haired sleeping/dead dude. That's the kind of busts I'm talking about.

-Complete the 2 sets of CGs.
It's pretty much half way done by now, and if you missed my first post, I essentially finished the lineart of the first CG set and is currently painting them.

-Complete the intro
This one's pretty self explanatory.


This is just a vague list of things I want to have done in v0.1.0, but you can expect an odd feature or two to be implemented in the pre-builds. With all that being said, if you'd like to see a piece of content or feature to be in the game, suggest it! If I think it fits in the game, it'll likely be done. So go ahead and bombard me with your suggestions!

Hello, World!

First of all, welcome! This is where I'll be posting progress updates and artworks on the game and other shits and giggles. And just a heads up, the blog will likely see occasional changes as I fiddle around with things. And if you haven't noticed by now I'm a sucker for tidiness. It's kinda like having OCD but instead of actually having OCD I just like my stuff neat and tidy.

In other news, the lineart for scene 1's CGs is completed and is being painted right now, so look forward to that.