Showing posts with label Changelog. Show all posts
Showing posts with label Changelog. Show all posts

Aug 25, 2016

Oops [Pre v0.1.0 build 4.4]

Fucked up royally. I re-added the missing h-scene from 4.3. I really should test my shit first before uploading and releasing them to the public.

Onwards to pre-build 5! [Pre v0.1.0 build 4.3]

Alright, I'm finally done updating the damn dialogues. I swear I will no longer touch any of the older dialogues ever again unless I made a huge fucking typo or something. You'll probably notice I've also start uploading mirrors. So if Mega isn't working for you, try the other two. For pre-build 5, I'll be advancing the story, hopefully for quite a bit.

Full changelog for build 4.3:
==========================================================
Additions:
- Added a second dialogue for Kyle after the first scene for consistency

Changes:
- Updated RPG Maker MV engine to 1.3.1
- House scene dialogue fully updated
- Main menu tweaks:
 * Optimized main menu (should no longer stutter randomly after the disclaimer)
 * Pressing X/cancel now also advances the disclaimer
 * Quit Game button is now less sudden and fadeout slightly before closing the game
- Text bubbles animation tweaks
- "Guard" during combat is renamed to "Defend"

Bug fixes:
- Fixed h-scene 1 dialogue using the wrong text bubble
- No longer able to press T to wait or ~ to enter the debug room in the main menu

Debug room changes:
- Re-added the missing sex stat crystal

Implemented scripts:
*Updated some scripts*

Aug 1, 2016

The joke got old now [Pre v0.1.0 build 4.2]

Some things were tweaked and added, much bugs were fixed. I believe I fixed most major bugs I could find. I didn't exactly document every changes I made this time. Also something to note is that I found out fast forwarding causes some of the events to not run properly. While mechanically this doesn't break anything (all switches and stuffs still runs properly), it'll sometimes make an NPC or two invisible. So just something to note, don't fast forward if you want to watch the cutscenes play out visually as they're supposed to.

Jul 29, 2016

A (still a little broken) Whole New World~ [Pre v0.1.0 build 4.1]

Not much else to say except that I fixed the damn game. This is what happens when you try something new and expect it to work without problems. Oh, and the fact that I didn't playtest before uploading, I guess. Also, note that I didn't update the version number in game. It shows up as "build 4" instead of  "build 4.1." Rest assured that you're playing build 4.1. Build 4 doesn't even start.

Updated links in the download tab.

Update: So, the reason the cutscene is missing in the abandoned house is because I fucked up. I'll upload a fix in a little bit.

A (almost) Whole New World~ [Pre v0.1.0 build 4]

Please don't sue me, Disney.

Apparently when I said "tomorrow," I meant a week later. I blame my computer. But anyway, here's pre build 4. And like I said in my previous post, this is more beta-y than the previous versions and the main changes are really just quality of life changes. (Full changelog below) But moving forward, I'll focus on new content and story. Download is in the download tab as always.


(This version doesn't start, download the 4.1 version.)

==========================================================
Additions:
- Press T to wait
- New logo
- Ultra sleek sexy looking main menu
- New main menu soundtrack that is more MMO-sounding
- New message boxes graphic
- VN styled choice boxes
- Gallery button in the main menu that doesn't work yet
- Version number now properly reflects build version (e.g Pre v0.1.0 build 4 instead of simply Pre v0.1.0)
- Fullscreen toggle in options
- New font
- Message letter sound effects

Changes:
- Updated RPG Maker MV engine to 1.2.0
- Optimized default RTP image resources that comes with engine update 1.1.0
- Intro dialogue changes
- Player's class starts out blank until a class is chosen
- Changed starting location for skipping
- Lust gain is now 1 by every 10 minutes instead of 6 by every hour
- Tweaked description of Wooden Helmet, Rusty Sword and Straw Shirt
- Estal City South Gate map tweaks
- "To Title" is now renamed "Main Menu"
- All normal weapon attacks (Heavy slash, Double Shot, etc) is now renamed "Attack"
- Removed the ability to switch weapon in combat
- Removed the equipment type "Overall" and and all equipment type with the suffix "All"
- Sound effect changes
- Updated credits
- Internal changes, general clean up and destroyed some dirty edits

Fixes:
- Fixed final character customization incorrectly reading gender
- Fixed the transfer event after final character customization requiring action button instead of player touch
- Added a simple loading screen to prevent 'drawImage' error from happening from transitioning screens

Debug room changes:
- Press tilde ~ key to access the debug room
- Reworked debug room access (No longer require a password to enter. In its place, a txt config file is in the game's folder and you'll have to set it to either true or false.)
- Debug key (the item) removed
- Removed CG viewer
- Restructured Weapons & Armor debug crystal
- Added slime enemies in battle tester
- Enemies no longer drop dominions
- Changing classes will no longer reset your level (thanks to engine update 1.1.0!)
- Debug Bat will now send you to a fixed location to prevent you from getting stuck if that's why you entered the debug room in the first place

Implemented scripts:
*Updated some scripts*
*Removed some outdated scripts*
-Button Common Events by Yanfly
- FPS Synch Option by Yanfly
- Equip Requirements by Yanfly
- Call Event by Yanfly
- Extended Message Pack 1 by Yanfly
- RemoveTitleScreen by SumRndmDde
- Fullscreen Toggle Options by SumRndmDde

Jan 18, 2016

Update live [Pre v0.1.0 build 3]

The 3rd pre-build is now up! Go grab it!

Additions:
Day night + time system
Lust system
You'll now gain some money at the beginning as initially intended
Sex stat menu
New sex stat: Orgasms, Hand, Masturbation
Completed the intro
Completed the H-scenes
Completed H-scene 1's CGs
Disclaimer
Placeholder 2 tiles high sprites

Changes:
You can now enter name up to 12 characters long as opposed to just 8
Removed the loading screen
Skip intro now sends you to Hill West of Estal City instead of the Abandoned House
Intro sequence tweaks
Kerry's move route during the intro sequence is now 3 blocks instead of 2
Kerry's position will now reset everytime you return to the map to prevent Kerry from moving too far to the right
Initial inhibition for choosing to be a female is no longer 90 and is now the same as choosing male (100)
Changed the sound effects of Cursor, OK and Cancel -basically this means some sound effects are less annoying
Tweaked the way final selection works
The sex stat "oral" is renamed "mouth"
The currency "Gold" is now renamed "Dominion"

Fixes:
Choosing gender at the final selection option will no longer act like you selected Done
After H-scene 2 your stat for humanoid partners will now increase by 1

Debug room changes:
The Debug Bat will send you back to your previous location instead of a fixed location
Using the Debug Key while in the Debug Room will now also send you back to your previous location

Implemented scripts:
Status Menu Core by Yanfly
Actor Variables by Yanfly
Time System by Atelier-Rgss/Moghunter
Time System Hud by by Atelier-Rgss/Moghunter
Save File Extras by Amuseum
Splash Screen Ex by Soulpour777