Nov 15, 2016

New project announcement! (HIATUS/CANCELED)

 UPDATE: Project Iodine is now on hiatus/canceled until further notice.

Apologies for the lack of progress updates for the past 2 weeks. I've been busy with work and couldn't find much time to work on the game. And whenever I found the time to work on the game, I feel burned out from working on the same damn thing over and over. I know game development is a long and tedious process and most who work in this field don't really have much freedom to decide on which project they work on. While this isn't necessarily true for every studio, most studio have to commit to a project long term because of their contract with their publisher or for some various other reason.

But since that's not the case for me (luckily), I'm announcing a new project under the working title of Project Iodine! Instead of a 10 hour long story-driven epic, Project Iodine is more or less content and player driven. In the reins of games like (ordered based on inspiration) RimWorld, Sheltered, State of Decay and more, Project Iodine will be a zombie survival base building simulator top-down shooter hentai game. Instead of being story-driven, you can play for as long as you like as you feel like it. It's still gonna be built on RPG Maker MV because I'm an asshole and want to see how far I can push the engine. I made a thread with some details on LoK, so check it out.

Here's a little design of the main menu. The background changes depending on which button you have selected. Not all of the backgrounds are as pornographic as this though.
I'm somehow both great and terrible at the same time at drawing hands.
This is a much smaller scaled project and hopefully it'll take some of the burned out feeling I've got from working on Captivity for so long. That said, I'll still attempt to get enough new content in by the end of the month to release pre-build 5. But yeah, that's it for today!