Jul 29, 2016

A (almost) Whole New World~ [Pre v0.1.0 build 4]

Please don't sue me, Disney.

Apparently when I said "tomorrow," I meant a week later. I blame my computer. But anyway, here's pre build 4. And like I said in my previous post, this is more beta-y than the previous versions and the main changes are really just quality of life changes. (Full changelog below) But moving forward, I'll focus on new content and story. Download is in the download tab as always.


(This version doesn't start, download the 4.1 version.)

==========================================================
Additions:
- Press T to wait
- New logo
- Ultra sleek sexy looking main menu
- New main menu soundtrack that is more MMO-sounding
- New message boxes graphic
- VN styled choice boxes
- Gallery button in the main menu that doesn't work yet
- Version number now properly reflects build version (e.g Pre v0.1.0 build 4 instead of simply Pre v0.1.0)
- Fullscreen toggle in options
- New font
- Message letter sound effects

Changes:
- Updated RPG Maker MV engine to 1.2.0
- Optimized default RTP image resources that comes with engine update 1.1.0
- Intro dialogue changes
- Player's class starts out blank until a class is chosen
- Changed starting location for skipping
- Lust gain is now 1 by every 10 minutes instead of 6 by every hour
- Tweaked description of Wooden Helmet, Rusty Sword and Straw Shirt
- Estal City South Gate map tweaks
- "To Title" is now renamed "Main Menu"
- All normal weapon attacks (Heavy slash, Double Shot, etc) is now renamed "Attack"
- Removed the ability to switch weapon in combat
- Removed the equipment type "Overall" and and all equipment type with the suffix "All"
- Sound effect changes
- Updated credits
- Internal changes, general clean up and destroyed some dirty edits

Fixes:
- Fixed final character customization incorrectly reading gender
- Fixed the transfer event after final character customization requiring action button instead of player touch
- Added a simple loading screen to prevent 'drawImage' error from happening from transitioning screens

Debug room changes:
- Press tilde ~ key to access the debug room
- Reworked debug room access (No longer require a password to enter. In its place, a txt config file is in the game's folder and you'll have to set it to either true or false.)
- Debug key (the item) removed
- Removed CG viewer
- Restructured Weapons & Armor debug crystal
- Added slime enemies in battle tester
- Enemies no longer drop dominions
- Changing classes will no longer reset your level (thanks to engine update 1.1.0!)
- Debug Bat will now send you to a fixed location to prevent you from getting stuck if that's why you entered the debug room in the first place

Implemented scripts:
*Updated some scripts*
*Removed some outdated scripts*
-Button Common Events by Yanfly
- FPS Synch Option by Yanfly
- Equip Requirements by Yanfly
- Call Event by Yanfly
- Extended Message Pack 1 by Yanfly
- RemoveTitleScreen by SumRndmDde
- Fullscreen Toggle Options by SumRndmDde

1 comment:

  1. Instant error while starting: Failed to load: img/system/TimeHud_A.png

    ReplyDelete